Bestiary 2 | Monsters | Oread

Oread

Level: fighter 1. Cr: 1/2. Xp: 200. Alignment: N. Size: Medium. Creature Type: Outsider. Creature Subtype: native.
Init: +2. Senses: darkvision 60 ft.; Perception +2. Ac: 14, touch 12, flat-footed 12 (+2 armor, +2 Dex).
Hp: 12 (1d10+2).
Fortitude: +4. Reflex: +2. Will: +4. Resist: acid 5.
Speed: 20 ft.. Melee: longsword +3 (1d8+3/19-20). Ranged: composite longbow +4 (1d8+2/×3). Strength: 15. Dexterity: 15. Constitution: 14. Intelligence: 8. Wisdom: 14. Charisma: 8.
Base Attack: +1. Cmb: +3. Cmd: 15.
Feats: Iron Will, Weapon Focus (longbow).
Skills: Intimidate +4.
Languages: Common, Terran. Special Qualities: elemental affinity.
Environment: any land. Organization: solitary, pair, or team (3-5). Treasure: NPC Gear (leather armor, longsword, composite longbow with 20 arrows, other treasure).
spell-like abilities: (CL 1st; concentration +0)

1/day-magic stone


Description: This large warrior appears heavy and solid, with chiseled, angular features that make her look almost like a statue brought to life.

Special Abilities

Earth Affinity

Oread sorcerers with the Elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain cast their domain powers and spells at +1 caster level.

Oreads are humans whose ancestry includes the touch of an elemental being of earth somewhere along its line, often that of a shaitan genie. Oreads are strong and solidly built, and prefer wearing earth tones that match the coloration of their flesh and hair—shades of gray, brown, black, or white. In rare cases, oreads' stone-like traits are so strong as to leave no question as to their nature, with growths like rocky outcroppings protruding from their skin or hair like crystalline spikes.

Oreads tend to be stoic and contemplative, slow to anger but terrible when roused. Outside of combat, they tend to be quiet, dependable, and protective of their friends.

Oread

Oreads are defined by class levels—they do not possess racial Hit Dice. Oreads have the following racial traits.

+2 Strength, +2 Wisdom, -2 Charisma

Oreads are strong, solid, stable, and stoic.

Darkvision

Oreads can see in the dark up to 60 feet.

Spell-Like Ability

Magic stone 1/day (caster level equals the oread's total Hit Dice).

Energy Resistance

Oreads have acid resistance 5.

Earth Affinity

See Oread/Special Abilities/Elemental Affinity

Languages

Oreads begin play speaking Common and Terran. Oreads with high Intelligence scores can choose any of the following bonus languages: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Undercommon.

See Also

Oread Monster Entry